Showing posts with label Aion Skill Guide. Show all posts
Showing posts with label Aion Skill Guide. Show all posts

Thursday, April 8, 2010

Step leveling guides

One of the earliest sites for Aion online, run by two experienced MMO players (Krinadon and Faiona), also has some of the best guides available. This doesn’t really come as much of a surprise to us because we know that the writers are hardcore gamers themselves, and therefore end up knowing pretty much all there is to know about 99% of all the games they pick up.
Right now they offer step by step leveling guides for both factions, and more guides are being worked on as we speak (for example, a Named monster guide and a detailed gathering guide). But for now we’ll take a closer look at the ones that are available.
The leveling guides take you through every step you need to take to get from 1-50 as fast as possible. This is done by showing you which quests to do, in what order, and which ones to avoid to save time.
Another great perk are the color coded maps they provide, giving the locations of all important places you need to go. You can have a look for yourself what the guides look like by downloading their FREE 1-10 guide right here.
You don’t have to buy a guide from 1-50 if all you need is a bit of help from level 30. They provide 4 different packages depending on where you are in the game.
FTWGuides <- This site also has a 1-50 Leveling guide for both the Elyos and Asmodian factions, but judging from the sample video on their site the layout might not hold the same quality as Kozen or KFGuides. Another difference is that Kozen and KFGuides come in PDF format, while FTWGuides is a member site.
For easier reading, and the ability to download the guides to your hard-drive and print it out, I’d still go with Kozen or KFGuides for now. But by all means, check out their sample video and make your choice after that.
Killer Guides * <- Still the only site providing Class specific guides for Aion as far as I know, but the quality of their work is sadly a bit flawed right now. They purposely make it out like they have some incredible secrets that only they know about. The truth though is that the information in their guides can be found elsewhere as well, for free.
* Note for Killerguides: They have been known to utilize false marketing tactics, such as saying that a product is available for sale even though it hasn’t been released yet. So feel free to send them an email, letting them know how you feel about their false marketing tactics. You will however get free life-time updates whenever you buy from them, so you can always grab the latest, most complete copy.

Thursday, April 1, 2010

If you wanna buy aion skills?

If you wanna buy aion skills , just contact our customers service. Good luck!There are many person have questions about the aion siege system timer during these days, it has problems with the new fortress raid duration of 30 minutes.It also seems to cause a problem with the Dredgion. The aion siege system timer have been topics for debate dating back to a patch we released for Aion just before the end of last year. The argument is that the new 30-minute siege duration, during which the Guardian Deity is present, is too short for a siege to be easily completed. The timer change was initially brought to the table when we wanted to make fortresses change hands less often and be more valued. We wanted to make fortresses a little bit harder to take and a little bit easier to defend. The two-hour vulnerability timer we had at day one was too long and gave attackers too much of an advantage.
If you have no time to level up your character in Aion, you can come to our site and have a look, we provide the most secure how to build a terrain board . In retrospect, the recent aion siege system timer changes may have been too drastic and all parameters may not be optimal. We are actively monitoring the feedback you are giving us on the new duration and have kicked off a dialogue with the Development Team. We hope to have something to share with the community in the next few weeks. Rest assured, we are pursuing this issue. Most of the quests here will have you hunting the various spirits that reside in the Impetusium. Turbulent Mist Spirits and Turbulent Splash Spirits can be found in the waters to the south of the Heart while your hunt for Soul Essences will have you killing the various humanoid spirits that are found all over.

Sunday, March 28, 2010

Are there limits to flight?

Other than the previously mentioned limits to where you can fly, there is another significant limitation that you will always need to keep in mind.Flight has a time limit. I learned this lesson the hard way in the middle of playing with my flight controls and ended up respawning in my bind location before I even realized what had hit me!Aion has falling damage and if you are hovering miles above the ground when time runs out, you will die when you hit the ground. That nifty little flight indicator button that we have already talked about also has a timer around it. This ring around the button has 16 bubbles that tick down while you fly and turns red and angrily flashes when it gets down to 4 bubbles to indicate time is almost up. That is generally enough time to find a place to land assuming you haven’t gotten yourself somewhere rather dangerous. You can land in out of the way places like ledges, cliffs, on top of buildings and other structures so even if you aren’t near the ground, finding some place (any place!) to stand while you wait for your flight bubbles to tick back up again is totally okay!

When will I get to start flying?Where can I fly?

There is no flight through your first 9 levels. The ability is granted once you have completed your ascension quests and you join the ranks of the Daevas. Your first real introduction to flight will be the cities after you have left the newbie area. It is here that you will learn about maneuvering, fighting, and gathering while in the air. It can get a little tricky though, so I strongly suggest flying around as much as possible at first to get the hang of it.
Where can I fly?
Pieces of Aion need to be present in order for players to have the ability to fly. The Abyss highlights aerial combat so you may plan on using flight as part of your strategy here. Around the rest of the world, the best way to tell if flight is possible is to glance at your UI. There is a button on the lower right hand corner that shows a wing graphic when you’re in an area where you can fly and turns black when you cannot fly. This flight indictor will be your best friend whenever you fly.How do I fly?You can take off by hitting your “Page Up” key and land by hitting the “Page Down” key on your keyboard. I personally did not like the location of those keys but luckily the game also provides a hotkey icon that you can find in your skills window under the actions tab. Drag and drop the icon from this tab to your hotbar where you can use it to take off or to land. If you prefer mouse control over keyboard, you can also click the flight button on the lower right hand corner of your UI.

Learn what you need to know to get off the ground?

Learn what you need to know to get off the ground!Aion is a game that not only allows for multi-dimensional combat, but encourages it to the point where players may never again want to return to strictly land bound gaming. Having never...Aion is a game that not only allows for multi-dimensional combat, but encourages it to the point where players may never again want to return to strictly land bound gaming. Having never played a game quite like Aion, I was very anxious to make my way to ascension and earn my wings so I could get my taste of freedom and find out what all the hype concerning Aion flight has been all about. I have found that flight is not at all overstated and while the best way to get to know flying is to learn the system hands-on, we want to give you a running head start with some quick facts that will make mastering flight a lot quicker and easier!How is flight in Aion possible?Enjoy views unlike anything you have seen before! Aion’s lore tells us that prior to the world shattering, flight was common in Atreia and Elyos and Asmodians alike enjoyed this powerful gift as thoughtlessly as we enjoy drawing breath. After the world split, flight had been somewhat forgotten for a time until the discovery of the shards of Aion that were found scattered across the lands. Elyos and Asmodians reclaimed their gift of flight through ascension and Daevas once again soared through the skies of Atreia.It is amongst these shattered pieces of Aion that we find our ability to fly, and while flight isn’t possible in all parts of the world, it is in many major areas throughout the world and within the Abyss.

Saturday, March 27, 2010

Sorcerer PVP Primer 1

Walk softly and carry a big can of whoop ass.Aion provides a fairly decent learning curve for players to learn their class in the early levels. That gingerly hand-holding goes away as soon as players enter the Abyss and world PVP. Similarly, optimizing a Sorcerer for PVE is quite different from preparing for PVP. In the early levels a Sorcerer may load up on manastones that boost magic, but once you go toe to toe with another player those stones should all add HP. This is just one area that a Sorcerer needs to shift the thinking between PVE and PVP. Let’s review some of the others and discuss the Sorcerer’s role in PVP.Strengths and WeaknessesThe obvious strength of the Sorcerer is the high output of damage. If a Sorcerer can stand back away from the fray and lob big direct damage spells, the fight is not going to last too long. And if an enemy does manage to get up close and personal, then the Area of Effect stuns (Sleeping Storm) and crowd control can allow the Sorcerer to put some distance between them and the attacker.The glaring weakness of the class is the lack of damage mitigation and overall health. The primary weakness of the class is its inability to handle incoming damage. As stated earlier, load up on manastones with health to help offset this as much as possible. The Sorcerer that can balance between dealing damage and managing incoming damage will truly understand how to play the class. As with any class, knowing when to cast which spell is critical especially with the small margin for error for such a delicate class.

Sorcerer PVP Primer 2

Getting jumped (and not in the good way)The Sorcerer doesn’t have personal space protection like real armor. A cloth robe is not much in the way of protection, so keep that shield up at all times. While leveling up, get very comfortable with the various roots, stuns, and crowd control measures. When getting into PVP land, you’ll have to know instinctively which to cast in a given situation. If you have some distance while fighting a single target, you have some time to cast Sleep or Ice Chain or something similar. If however you don’t have the luxury of time, be ready with an instant cast Root. Blowing the wrong spell in the wrong circumstance can be deadly (ask me how I know).You must be a Premium Member to view this Pro Tip.Find out more about the benefits of membership.Choosing Stats and StigmasAs mentioned above, there is a distinct difference between how a player should gear up for PVP versus PVE. Beyond adding as much HP as you can get your hands on, you’ll want to make some choices when it comes to stigmas and gear.In contrast to many of the games on the market I’m surprised at all of the options for specializing the Sorcerer skill sets. Feel free to try out different blends of damage increases and crowd control measures. Most of the Sorcerers tend to go down the survivability tree and end up with Sleep Storm as their end-game Advanced Stigma. Between that skill and the predecessors like Illusion Storm, the Sorcerer has a plethora of self-defense mechanisms. Having multiple stuns, snares, etc. at your fingertips is essential as most players will drop a potion to get out of the first stun placed on them. Additionally, you’ll want to grab the Illusion stigma to help avoid some of the incoming damage.When it comes to weapons the Sorcerer is fairly limited. The weapon of choice is typically a Book instead of an orb due to the ranged attack (orbs are melee) and the fact that books typically have stats for greater percentage of landing spells (magic accuracy). The enemy won’t die if you don’t land that spell.The gear decisions should be based on the stats provided to the Sorcerer. The primary stat is Magic Boost which will increase overall damage and this is a good thing. The next tier of stats to look for include Magic Accuracy and Casting Time Boost. Both compliment the Sorcerer casting requirements and should be included (I’d give the nod to accuracy over casting time, but your mileage may vary). The last tier would be HP increase and Attack Speed. Attack Speed helps Sorcerers even though it sounds like a melee bonus. Attack Speed actually increases the combat animations for your character which will reduce the “down” time between casts. I’d load up on more health if given the option between the two though.Bringing It HomeThe blessing and curse of class is that there are so many possible combinations for damage output versus crowd control. I’ve outlined some of the thoughts behind the choices for increasing survivability, but you may (and probably will) find combinations that work better for your play style. Please let me know some of your choices and the successes (and failures) that helped you come to those decisions. I’m always looking for that optimal way to tweak my character and bring the most out of my class.

Sorcerer Spell Rotations 2

Basic RotationsOne of the bread and butter rotations starts with Delay Blast which provides a few seconds to tee up more damage. The next batch of spells will include a chain and some nukes. There are many options and you will want to try out the options to see which provides the return on your mana you enjoy. One such rotation might be the following:Cast Delay BlastDuring the delay you should be able to unleash Ice Chain and its chained spell Frozen Shock. This will provide some damage and a nice knockback as the slowed enemy tries to get to you.Time to add some fire to this ice. Cast Flame Cage for some nice damage over time. Some players will cast Flame Fusion in later levels to help lower the fire defense of the enemy.While the damage ticks, cast another chain including Flame Bolt and its chain partner Blaze.Once this first round barrage is on the way to your target, it’s time to take inventory. The next step will depend on the health of the enemy, the pool of mana available and the location of the next fight.If you need (or want to) end the fight quickly at the cost of some mana, drop a Flame Harpoon on the bad guy.If time is not of the essence don’t be afraid to use a little spellbook ranged attack to finish them off.Watch that mana, and don’t be afraid to use Mana Treatments, potions, etc. to keep yourself topped off.Make sure to cast Lumiel’s Wisdom for 15 seconds of discounted spell costs (50% off) when you start dropping on mana reserves. When you hit level 34 and get Gain Mana, you’ll be able to cast this for some mana regeneration as well.Topping it all off.You have all kinds of options and the above is just one illustration of how to approach a one on one PVE battle. The rotation will definitely vary depending on the type of enemy and whether you are solo or grouped up. Try different variations and see what kind of rotations work best for you in a solo situation, but don’t forget that you will also be called upon for group work and PVP. Some skills will seem like they have no purpose, but imagine how they might be useful in a group or PVP scenario.

Sorcerer Spell Rotations 1

High output long downtime, or sustainable mana management, what’s your game?The Sorcerer is similar to other cloth wearers in other games where the goal is to balance damage output with mana conservation all while staying out of harm’s way. Seems easy enough, but there are many variations when it comes to enemies, situations and the required combat sequences. Since most people will practice the spell rotations on various encounters and have their own favorites by the time they get into the level 40 range, we’re going to focus on the earlier part of the level range. As with most of my discussions, we’ll focus on how to achieve the best damage throughput using the lowest amount of mana thus having the least amount of downtime.
Walking before you run.Aion provides many ways to learn about your class as you level up. The good news is that you are provided a stair step approach to character skill sets. Within the first twenty levels you’ll learn the lion’s share of the spell types. Later on you’ll get a host of upgrades to those base skills and get a few more to help round out your compliment of abilities. All of this means that a basic spell rotation can be developed early on and then honed to a fine point over time.